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    <loc>https://dkgamedesign.com/resume</loc>
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    <lastmod>2021-03-13</lastmod>
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      <image:title>Resume - Resume</image:title>
      <image:caption>Professional Experience Games Lead - Move38 June 2018 - Present Lead Game Designer - Elevated.Games January 2019 - September 2019 Physical Experience Designer - Future Colossal, Monsterful VR February 2017 - June 2018 Educational Game Designer - Kognito February 2013 - February 2017</image:caption>
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      <image:title>Resume - Skills</image:title>
      <image:caption>Design: Game, Narrative, Experiential, Architectural Writing: Interactive, Narrative, Educational, Comedy Administrative: Design Leadership, Community Management, Event Planning Software: Illustrator, Photoshop, InDesign, Premiere, Audition, Final Cut, Maya, Sketchup, AutoCAD, Unity, C#, Arduino, Git, Mercurial Fabrication: 3D Printing, Laser Cutting/Engraving, Soldering, Carpentry</image:caption>
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      <image:title>Resume - References</image:title>
      <image:caption>Jonathan Bobrow CEO &amp; Co-Founder of Move38, Supervisor (818) 620-7518 jon@move38.com In my experience, Dan has a number of qualities I instantly value and want as part of my team and company culture. He is a constantly curious and creative individual. He doesn’t only ask the question, “what if,” but he researches and works to validate any assumptions without hesitation. He is a self starter and natural leader. In his first two months working with a team of game design interns, he took lead in several projects, but was equally happy simply getting tasks done for the team. In my 15 years of tech and media/art work, the one thing I hold to be true is that tech is certain to fail, so it is more important to see how someone reacts in tough situations. Dan is a positive thinker and problem solver, and brings a calm sense of “we can fix this.” Jenelle Boucher Chief Creative Officer at Kognito Interactive, Supervisor (917) 208-3991 jenelleboucher@gmail.com Dan was part of an instructional design team at Kognito that developed numerous high-quality branching storylines. In this role, Dan showed talent in many areas, such as writing dialogue, directing actors, editing audio, and reconceptualizing our processes and technology. He has an active mind and broad knowledge, and he excels in creative team-based environments that challenge his problem-solving abilities. He is a kind person and a valuable team member. Alex Coulombe Creative Director of Agile Lens: Immersive Design, Frequent Collaborator (603) 348-8702 alex@agilelens.com I've worked on a wide range of projects alongside Dan over the past 11 years including theatre, short films, board games, and video games. In all cases, I've found Dan to be an excellent teammate; always brimming with new ideas or building on mine and those of others. Perhaps most impressively, I've never seen him shy away from wearing a new hat when it benefits the goals of a team. His wide assortment of skills, perspectives, and interests make him a valuable resource to any creative project.</image:caption>
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